Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 220 The chopper patrols in a predictable box pattern. If you aren't fast enough to beat the chopper, move up/down to avoid the searchlight. Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 219Ī helicopter is on your tail, but if you move fast you can get to safety before it arrives. Pressing "Y" will let you move in large jumps. Once the meeting is recorded, rappel down to the red light as fast as you can. Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 218 Record the entire conversation to complete the objective. You'll want to have it handy immediately upon reaching this window. Ready your laser microphone as you descend. Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 217 It just wouldn't be Splinter Cell otherwise (1) (2) (3) (4). Through the window is the outline of someone relieving themselves. Rappel once again when you reach this spot. Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 216 Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 215 Mantle along this ledge, then pull yourself up when you reach this position. Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 214 Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 213Ĭlimb down this pipe. Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 212ĭrop to your hands to get around the corner. Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 211 Rappel down the side of the building to the window washer's platform. Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 210 This beautiful level earns Double Agent an additional star. Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 209
Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 208Ĭlimb this ladder to reach the crane.
Open this control box and hack the computer to launch the crane with the lights off. Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 207ĭrop below. Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 206 Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 205 Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 204Ĭlimb onto this air vent then walk the plank to the other side.
#Splinter cell double agent walkthrough for wii zip#
You can then ride this zip line across the roof. Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 203 From there, ascend the ladder upper-right. Step onto the palettes ahead/left, then climb over the the railing on the roof above. Shanghai Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 202Īfter leading the plane to safety, here's the plan. If you don�t have one, though, the Wii game is still entertaining despite its flaws.You can jump to nearby pages of the game using the links above. It seems to be the better version, overall, which while sad for Wii is good for you if you own a 360. I prefer the Xbox 360 version of Double Agent, and chances are you will to. If you can live with lackluster visuals � ones that fail to immerse (a very important element of the Splinter Cell series) � then you might like Double Agent. And while some hardcore Nintendo fans will quickly punish me for it, truth is, Double Agent isn�t nearly as pretty on Wii as it is on 360, and that, quite simply, ruins the game.ĭouble Agent for Wii is hardly a bad game, but it�s a noticeable step down in regards to quality � at least compared to the original Splinter Cell, Pandora Tomorrow, Chaos Theory or even Double Agent on Microsoft�s next-gen console. The storyline, which is actually one of the best in the franchise, can�t make up for level design that feels boring and controls that frustrate. I�m sad to say that Double Agent on Wii doesn�t compare to the quality of gaming any of its predecessors offer. This is the fourth entry in the Splinter Cell franchise, of which I�ve played every new game in over the years.